![]() Complications set in quickly, as interaction with not only the native peoples of the land but also other colonizing countries threaten to undermine and disrupt your colony. ![]() To this end, you begin with a little schooner full of soldiers and settlers ready to explore and start a potential new metropolis on foreign shores. Much like Civilization, the ultimate goal is to build a thriving empire in a strange new world and outdo the competing nations. However, not quite so forgivable is the use of almost the exact same introductory statement: "You must forge a new world! A civilization! Oops, we mean, a colony.ization." The opening theme from Sid Meier's Civilization is re-used almost note for note in the introduction, though the comedic value of its abrupt shift once the cartoon boat reaches the new world and home-spun mountain music begins playing is worth the blatant recycle. As a result, Sid Meier's Colonization has a far more focused sense of gameplay, which can be good or bad depending on personal preference. ![]() Despite MicroProse's naming conventions (did we really need another game with "ization" in the title?), this successor to Sid Meier's Civilization empire-builder attempts to embody the spirit of "Exploration and Conquest of the New World" rather than focus on the entire span of recorded history.
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